Pro Micro & Fio V3 Hookup Guide

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Introduction

Heads up! This is for the Pro Micro (ATmega32U4) 5V and 3.3V versions. If you are looking for information about hardware on the Qwiic Pro Micro with the USB-C connector, make sure to check out the newer Qwiic Pro Micro USB-C (ATmega32U4) Hookup Guide.

Welcome to the new frontier of Arduino-compatible boards, made possible by the ATmega32U4. No longer does your Arduino need to be harnessed by an FTDI Cable, or an ATmega8U2, or any chip who's sole purpose is acting as an intermediary between your Arduino and your computer.

Pro Micro

The SparkFun Pro Micro [ 3.3V/8MHz and 5V/16MHz ] is a really cool, little development board. It's an Arduino-compatible microcontroller, micro-sized, and it accomplishes with one single chip what old Arduino Unos, Duemilanoves, and Diecimeillas could never dream of: true USB functionality.

Pro Micro - 3.3V/8MHz

Pro Micro - 3.3V/8MHz

DEV-12587
$19.50
21
Pro Micro - 5V/16MHz

Pro Micro - 5V/16MHz

DEV-12640
$19.50
82

FioV3

This tutorial also covers the Fio v3, which works a lot like the Pro Micro but adds features like easy XBee interfacing and LiPo charging.

Fio v3 - ATmega32U4

DEV-11520
7 Retired

Covered In This Tutorial

This tutorial aims to introduce you to both the hardware and firmware sides of the Pro Micro (and Fio v3). We'll also dedicate a few pages to helping install the boards on Windows and Mac. Here's a summary of what will be covered:

Suggested Reading

Before delving into this tutorial, here are some concepts you should be familiar with. If you're not, consider checking out the related tutorial first.

Serial Communication

Asynchronous serial communication concepts: packets, signal levels, baud rates, UARTs and more!

What is an Arduino?

What is this 'Arduino' thing anyway? This tutorials dives into what an Arduino is and along with Arduino projects and widgets.

Installing Arduino IDE

A step-by-step guide to installing and testing the Arduino software on Windows, Mac, and Linux.

Hardware Overview: Pro Micro

Before we get into installing and using the Pro Micro, let's quickly look at the board -- examine its inputs, outputs, and other hardware quirks.

The Pinout

All of the Pro Micro's I/O and power pins are broken out to two, parallel headers. Some pins are for power input or output, other pins are dedicated I/O pins. Further, the I/O pins can have special abilities, like analog input. Here's a map of which pin is where, and what special hardware functions it may have:

Pro Micro Pinout

Delving a little further into which pins do what...

Power Pins

There are a variety of power and power-related nets broken out:

  • RAW is the unregulated voltage input for the Pro Micro. If the board is powered via USB, the voltage at this pin will be about 4.8V (USB's 5V minus a schottkey diode drop). On the other hand, if the board is powered externally, through this pin, the applied voltage can be up to 12V.
  • VCC is the voltage supplied to the on-board ATmega32U4. This voltage will depend on whether you're using a 3.3V/8MHz Pro Micro or a 5V/16MHz version, it'll be either 3.3V or 5V respectively. This voltage is regulated by the voltage applied to the RAW pin. If the board is powered through the 'RAW' pin (or USB), this pin can be used as an output to supply other devices.
  • RST can be used to restart the Pro Micro. This pin is pulled high by a 10k&Ohm; resistor on the board, and is active-low, so it must be connected to ground to initiate a reset. The Pro Micro will remain "off" until the reset line is pulled back to high.
  • GND, of course, is the common, ground voltage (0V reference) for the system.

I/O Pins

The Pro Micro's I/O pins -- 18 in all -- are multi-talented. Every pin can be used as a digital input or output, for blinking LEDs or reading button presses. These pins are referenced in the Arduino IDE via an integer value between 0 and 21. (The A0-A3 pins can be referenced digitally using either their analog or digital pin number).

Nine pins feature analog to digital converters (ADCs) and can be used as analog inputs. These are useful for reading potentiometers or other analog devices using the analogRead([pin]) function.

There are five pins with pulse width modulation (PWM) functionality, which allows for a form of analog output using the analogWrite([pin], [value]) function. These pins are indicated on-board with a faint, white circle around them.

There are hardware UART (serial), I2C, and SPI pins available as well. These can be used to interface with digital devices like serial LCDs, XBees, IMUs, and other serial sensors.

The Pro Micro has five external interrupts, which allow you to instantly trigger a function when a pin goes either high or low (or both). If you attach an interrupt to an interrupt-enabled pin, you'll need to know the specific interrupt that pin triggers: pin 3 maps to interrupt 0 (INT0), pin 2 is interrupt 1 (INT1), pin 0 is interrupt 2 (INT2), pin 1 is interrupt 3 (INT3), and pin 7 is interrupt 4 (INT6).

On-Board LEDs

There are three LEDs on the Pro Micro. One red LED indicates whether power is present.

The other two LEDs help indicate when data is transferring over USB. A yellow LED represents USB data coming into (RX) the the Pro Micro, and a green LED indicates USB data going out (TX).

3.3V or 5V? 8MHz or 16MHz?

Pro Micros come in two flavors, which vary by system voltage and operating frequency. The standard 5V Pro Micro runs at 16MHz, and is very comparable to an Arduino Leonardo, while the 3.3V version of the Pro Micro runs at half the speed (to remain in the safe operating zone at the lower voltage) -- 8MHz.

The operating voltage of your Pro Micro determines the maximum allowable voltage on any of the I/O pins. For example, if you have a 3.3V Pro Micro, don't interface it with something that outputs 5V.

Back operating voltage marking

Don't forget which version you have! We'll need to differentiate between the two when we get to uploading code in Arduino. If you're not sure which version you have, check the back corner of the board. One of two boxes should be checked to indicate the operating voltage.

Board Dimensions

The Pro Micro is 1.30"x0.70". Note that the USB connector adds a small bit of length to the board so the total length is about 1.37".

Board Diemnsion

How to Power the Pro Micro

As the Pro Micro's main feature is its innate USB functionality, the most common way to power it is via USB. In this setup, a 5V Pro Micro will be powered directly from the USB bus and a 3.3V Pro Micro will regulate the 5V supply coming in from USB down. The other end of the USB cable can be connected to either a computer, USB hub, or a USB wall adapter, which can (in most cases) provide more power.

Alternatively, if your Pro Micro is living out in the wild, out of reach of USB cables, it can be powered through either the 'RAW' or 'VCC' pins. A supply going into the 'RAW' pin will be regulated down to the correct operating voltage (5V or 3.3V). To be safe, it shouldn't be any higher than 12V, and it should be at least 1V more than the Pro Micro's operating voltage (e.g. >6V for a 5V Pro Micro).

Pro Micro on Batteries

Pro Micro powered through the RAW pin by a set of four, series AA batteries.

If you power the Pro Micro through the 'VCC' pin, keep in mind that this signal is unregulated. Only use this if you have a clean, regulated 3.3V or 5V supply to connect to it.

How, exactly, you power your project is up to you and the demands of your project. If you're making something battery powered, you may want to opt for the 3.3V Pro Micro, which could be powered by a LiPo battery or a couple alkalines. Make sure to check out the following tutorials for more information.

Battery Technologies

February 6, 2013

The basics behind the batteries used in portable electronic devices: LiPo, NiMH, coin cells, and alkaline.

How to Power a Project

February 7, 2013

A tutorial to help figure out the power requirements of your project.

Hardware Overview: Fio v3

On this page we'll examine the hardware half of the Fio v3, looking at the pinout, layout, and schematic of the board.

The Fio v3 is like an elongated Pro Micro. On one end, it's shape and pinouts are similar to it's ATmega32U4 sibling. The other end of the Fio v3 is what makes it unique: a footprint for an XBee on the bottom, and a LiPo charging circuit on the top.

The Pinout

All of the Fio v3's pins are broken out to either side of the board. Some pins are for power input or output, other pins are dedicated I/O pins. Further, the I/O pins can have special abilities, like analog input, or serial input/output. Here’s a map of which pin is where, and what special capabilities it may have:

Fio v3 pinout

Power Pins

The pins labeled '3.3V' break out the operating voltage source of the ATmega32U4. As long as the board is powered through the white JST connector or USB, this voltage is regulated down to 3.3V. These pins can be used as outputs to supply 3.3V to other devices.

The 'RST' pin can be used to restart the Fio. This pin is pulled high by a 10kΩ resistor on the board, and is active-low, so it must be connected to ground to initiate a reset. The Fio will remain off until the reset line is pulled back to high.

I/O Pins

Many of the Fio's I/O pins are multi-talented. Every pin can be used as a digital input or output, for blinking LEDs or reading button presses. These pins are referenced in the Arduino IDE via an integer value between 0 and 23. (The A0-A10 pins can be referenced digitally via either their analog pin number or digital pin number).

Eleven pins feature analog to digital converters (ADCs) and can be used as analog inputs. These are useful for reading potentiometers or other analog devices using the analogRead([pin]) function.

There are six pins with pulse width modulation (PWM) functionality, which allows for a form of analog output using the analogWrite([pin], [value]) function. These pins are indicated on-board with a faint white circle around the pin.

There are also hardware UART (serial), I2C, and SPI pins available. These can be used to interface with digital devices like serial LCDs, IMUs, and other serial sensors.

The Fio v3 has five external interrupts, which allow you to instantly trigger a function when a pin goes either high or low (or both). If you attach an interrupt to an interrupt-enabled pin, you'll need to know the specific interrupt that pin triggers: pin 3 maps to interrupt 0 (INT0), pin 2 is interrupt 1 (INT1), pin 0 is interrupt 2 (INT2), pin 1 is interrupt 3 (INT3), and pin 7 is interrupt 4 (INT6).

On-Board LEDs

There are a variety of LEDs on the Fio, the simplest of which is the red power indicator. Two LEDs towards the bottom -- labeled RX and TX -- help indicate when data is transferring to and from the Fio through USB. A blue LED represents USB data coming into ('RX') the the Pro Micro, and a yellow LED indicates USB data going out ('TX').

There are three LEDs tied to the XBee interface in particular: stat, RSSI, and associate. The red LED labeled 'ON' is connected to the XBee's pin 13 -- DIO9 -- which is, by default, set to indicate the XBee module's ON/OFF status. An 'RSSI' LED connects to XBee pin 6 (PWM0) which defaults to indicate RSSI (received signal strength) -- a brighter LED means a stronger received signal. Lastly, the 'ASO' LED connects to XBee pin 15, which will blink if the module is associated.

Finally, there's a yellow LED labeled 'CHG' which indicates if an attached lithium polymer battery is charging. If a battery is not connected to the Fio, the LED will be in an undefined state, and most likely be illuminated.

How to Power the Fio v3

The suggested power supply for the Fio v3 is any single-cell lithium polymer (LiPo) battery. These batteries have a nominal voltage of 3.7V, which is perfect for supplying power to the 3.3V-operating Fio. LiPos are awesome, because they're rechargeable and still pack a lot of power into a tiny space. Any of our single cell LiPos with JST terminators can connect directly to the Fio's onboard JST connector.

As an (immobile) alternative to batteries, the Fio can be powered directly through the USB connector.

Using the LiPo Charger

The Fio v3 has a LiPo charge management circuit (based around the MCP73831) built onto it, which handles the signal conditioning required to safely charge a single-cell LiPo battery.

To use the charge circuit, you'll obviously need a single-cell LiPo battery plugged into the Fio. Then connect the board up via USB, so the charge circuit has a primary voltage source to supply charge to the battery.

Fio v3 powered by a LiPo battery

The 'CHG' LED will indicate the status of the battery charge. If it's on, the battery is still charging. Once the 'CHG' LED goes off, the battery is fully charged.

The charge circuit is programmed to charge the battery at 500mA, so, to be safe, the battery should be no smaller than 500mAH in capacity.

Connecting An XBee

The XBee-footprint connectors on the bottom of the Fio v3 are what make it so unique. This product is designed to provide a simple interface between Arduino and XBee, as such a few of the XBee pins come wired up to the ATmega32U4. Most significantly, the serial interfaces of both devices are wired -- the XBee's 'DOUT' pin is connected to the ATmega32U4's 'RX', and 'DIN' is connected to 'TX'.

XBee in Fio v3

XBee's are controlled and configured over a serial interface. To learn more about using XBee's check out their datasheet and various tutorials for help getting started with these awesomely simple wireless transceivers.

Installing: Windows

Getting the Pro Micro or Fio v3 set up on your computer and in your Arduino environment can be difficult. Follow along on this page for a step-by-step guide through the driver installation and Arduino-enabling process.

Windows Driver Installation

Step 1: Download the Driver

Before plugging your board in, get a head start by downloading the drivers. Check the GitHub Repository for the latest files. The same driver file works for both the Pro Micro and the Fio v3. The drivers for both the Fio and the Pro Micro are signed for Windows users. You can download them directly from the zipped file below.

Unzip that zip file, and don't forget where you've left its contents. In that zip file, you should find the .inf and .cat files, which contains all the information Windows needs to install the Pro Micro's driver. The sparkfun.inf driver and sparkfun.cat digitally signed catalog file will be found in ../SparkFun_ATmega32U4_Drivers_Git_commit_75570d5 .

Step 2: Plug in the Pro Micro / Fio v3

When you initially plug the board in, an "Installing device driver software" bubble notification should pop up in the lower-right corner of your taskbar. After the green dot circles the grey box a number of times, you’ll probably get a sad bubble like this:

Driver install failed

Never fear! Windows just doesn't know where to find our driver.

Step 3: Open the Device Manager

From here, the most straightforward way to install the driver is through the Device Manager. To get to the Device Manager, click the Start button, then open the Control Panel. In the Control Panel, click System and Maintenance, and then open the Device Manager.

Alternatively, you can open the Run prompt (Windows key+R) and type 'devmgmt.msc' and click OK.

Run prompt opening device manager

In the Device Manager, expand the 'Other devices' tree, where you should find a 'USB IO Board' with a yellow warning sign over its icon. Right-click the 'USB IO Board' and select Update Driver Software....

Updating driver in device manager

This should spawn an 'Update Driver Software - USB IO Board' window.

Step 4: Finding the Driver

In the first window that pops up, click 'Browse my computer for driver software'. On the next window, click 'Browse...' to search for the driver you just downloaded. It should be a folder named 'Arduino_Boards-master', in a subdirectory noted in step 1. After you’ve selected the 'driver' folder, click OK, then select Next.

Driver install steps 1 through 5

Windows will attempt to do its driver install thing, but not before complaining about the driver being unsigned. It’s safe to select 'Install this driver software anyway' on the warning dialog.

After watching the progress bar beam by a few times, you should get a happy 'Windows has successfully updated your driver software' window. And the 'Device Manager' should have a new entry for the 'SparkFun Pro Micro (COM ##)' (or 'SparkFun Fio V3 (COM##)' if you have one of those) under the 'Ports' tree.

Atmega-32U4 based Arduino Driver Installation

Take note of which COM port your Pro Micro was assigned. We’ll need it soon.

Installing the Arduino Addon

We're still not completely ready for Arduino, but this is the final stretch. Before you can use the ProMicro in the Arduino IDE, you'll need to install the board (.brd) files for the Fio/Pro Micro so the Arduino IDE will know how to communicate with your board.

Using the Board Manager

With the release of Arduino 1.6.4, adding third party boards to the Arduino IDE is easily achieved through the board manager. If you're running an older version of Arduino (1.6.3 or earlier), we recommend upgrading now. As always, you can download the latest version of Arduino from arduino.cc.

To begin, you'll need to point the Arduino IDE board manager to a custom URL. Open up Arduino, then go to the Preferences (File > Preferences). Then, towards the bottom of the window, paste this URL into the "Additional Board Manager URLs" text box:

language:bash
https://raw.githubusercontent.com/sparkfun/Arduino_Boards/main/IDE_Board_Manager/package_sparkfun_index.json
Heads Up: GitHub has recently moved away from having default branches as "master" and changed the default to "main". SparkFun has followed this move as well. If you're unable to see a particular board inside of Arduino it may be that you are using the older "master" link. As a result, you will only see the previous changes on the old master branch. Please change to the 'main' json url listed above and all should be well.

You can add multiple URLs by clicking the window icon, and pasting in one URL per line.

Adding Board Manager URL to Arduino preferences

Click OK. Then open the Board Manager by clicking Tools, then hovering over the Board selection tab and clicking Board Manager.

alt text

Search for 'sparkfun' in the Board Manager. You should see the SparkFun AVR Boards package appear. Click install, wait a few moments, and all the .brd files you'll need should be installed, indicated by the blue 'Installed' that is printed next to the package.

alt text

You should now be able to upload code to a number of SparkFun Arduino-compatible products, including the Fio and the Pro Micro.

alt text

Installing the .brd Files Manually

If you are using an older version of the Arduino IDE and do not have access to the Board Manager, then you'll need to install the .brd files the old fashioned way.

To begin, download this zip folder, and unzip its contents into a 'hardware' directory within your Arduino sketchbook.

Note: These Arduino addon files only work with Arduino 1.5 and up. If you're using an earlier version of Arduino, either update (and get some cool new features), or download the older version of the Addon.

Where's your Arduino sketchbook? Well, by default, it should an 'Arduino' folder in your home directory, but to double check you can go to 'File' > 'Preferences' within Arduino and check the 'Sketchbook location' text box. Just make sure you close all Arduino windows once you're done.

Finding the sketchbook location

Once you've unzipped that folder into the 'hardware' folder within your Arduino sketchbook (you may actually have to create a hardware folder), your directory structure should look something like this:

Windows directory structure

The structure of this directory is critical -- it should look something like "Arduino/hardware/[manufacturer]/[architecture]", in this case [manufacturer] is "sparkfun", and [architecture] is "avr."

There's a lot going on in that addon, but one of the most important files is 'boards.txt', which will add a few new entries to your 'Tools > Board' menu.

To double-check that the board definitions have been added to Arduino, open up Arduino, and check under the 'Tools > Board' menu. There should be some new entires for 'SparkFun Pro Micro', 'SparkFun FioV3', 'Qduino Mini', and other 32U4-based boards.

Pro Micros showing up in Arduino board selection

Notice there are two options for the Pro Micro - 8MHz and 16MHz. It's very important that you select the Pro Micro option that matches your board's voltage and speed. This should be listed under the Tools> Processor. Don't know which board you have? Check the bottom of the board, where you should find either a '5V' or '3.3V' box checked.

Atmega32U4 Processor Selection in Arduino IDE

You should also see your Pro Micro's COM port under the 'Tools > Serial Port' menu. Select it, and head over to the Example 1 page where we'll upload our first piece of code.

Installing: Mac & Linux

If you're using Mac or Linux, follow the steps below to get your Pro Micro (or Fio v3) ready to go on your computer. We're not going to name names here, but installing the Pro Micro on Mac OS X and Linux is a lot easier than on other OS's...

Following these directions is critical to getting your Pro Micro supported within your Arduino environment!

Board Installation

Using the Board Manager

With the release of Arduino 1.6.4, adding third party boards to the Arduino IDE is easily achieved through the board manager. If you're running an older version of Arduino (1.6.3 or earlier), we recommend upgrading now. As always, you can download the latest version of Arduino from arduino.cc.

To begin, you'll need to point the Arduino IDE board manager to a custom URL. Open up Arduino, then go to the Preferences (File > Preferences). Then, towards the bottom of the window, paste this URL into the "Additional Board Manager URLs" text box:

language:bash
https://raw.githubusercontent.com/sparkfun/Arduino_Boards/main/IDE_Board_Manager/package_sparkfun_index.json
Heads Up: GitHub has recently moved away from having default branches as "master" and changed the default to "main". SparkFun has followed this move as well. If you're unable to see a particular board inside of Arduino it may be that you are using the older "master" link. As a result, you will only see the previous changes on the old master branch. Please change to the 'main' json url listed above and all should be well.

You can add multiple URLs by clicking the window icon, and pasting in one URL per line.

Adding Board Manager URL to Arduino preferences

Click OK. Then open the Board Manager by clicking Tools, then hovering over the Board selection tab and clicking Board Manager.

alt text

Search for 'sparkfun' in the Board Manager. You should see the SparkFun AVR Boards package appear. Click install, wait a few moments, and all the .brd files you'll need should be installed, indicated by the blue 'Installed' that is printed next to the package.

alt text

You should now be able to upload code to a number of SparkFun Arduino-compatible products, including the Fio and the Pro Micro.

alt text

Installing the .brd Files Manually

If you are using an older version of the Arduino IDE and do not have access to the Board Manager, then you’ll need to install the .brd files the old fashioned way.

When you initially plug your Pro Micro into a Mac, it'll pop up a "Keyboard Setup Assistant" window. This stems from the Pro Micro's ability to emulate an HID USB device (e.g. keyboards and mice) -- the Mac thinks your Pro Micro is a human input device (which it could be! but isn't yet).

Mac keyboard setup assistant

There's nothing to configure in this window, so just click the big, red, 'X' to close it.

That's all there is to it! The CDC (communication device class) portion of your Pro Micro (the part that handles USB to Serial conversion) should automatically install on your computer.

Installing the Arduino Addon

In order to use the Pro Micro or Fio v3 in your Arduino IDE, you need to add a few board definition files to it. That's what we'll do in this section. Begin by downloading the Pro Micro addon files.

Note: These Arduino addon files only work with Arduino 1.5 and up. If you're using an earlier version of Arduino, either update (and get some cool new features), or download the older version of the Addon.

With that downloaded, follow these steps to enable the Pro Micro in your Arduino environment:

  1. The addon files are supplied in a zip folder, so you'll need to extract the files within first.
  2. Find your Arduino sketchbook folder. If you don't know where it is, you can locate your sketchbook by looking at the preferences dialog in your Arduino IDE.
  3. If there isn't already one, create a folder in your sketchbook called 'hardware'.
  4. Copy the 'sparkfun' folder that was unzipped in the first step into the 'hardware' folder.
    • Your directory structure should look something like ".../Arduino/hardware/sparkfun/avr."
  5. Restart Arduino, and look under the Tools > Board menu. You should see a few new options, including SparkFun Pro Micro, SparkFun Fio V3, and Qduino Mini.

If the boards are visible, select the option that matches your board. If you have a Pro Micro, make sure you select the correct operating speed and voltage under Tools > Processor! At this point, select the COM port that the Pro Micro/FioV3/Qduino enumerated on. Then head over to the next page where we'll upload our first sketch!

Example 1: Blinkies!

The Arduino-standard Blink sketch won't have any visible effect on the Pro Micro -- there's no LED on pin 13. In fact, the only LEDs on the board are the power indicator, and RX/TX blinkies. Unlike other Arduino boards, though, we can control the RX/TX LEDs in our sketch. So let's get blinking!

Upload the RX/TX Blinky, Hello World Sketch

Copy and paste the code below into the Arduino IDE. Make sure to select the correct board and COM port that your respective board enumerated to. Finally, upload [1] it to your Pro Micro

language:c
/* Pro Micro Test Code
   by: Nathan Seidle
   modified by: Jim Lindblom
   SparkFun Electronics
   date: September 16, 2013
   license: Public Domain - please use this code however you'd like.
   It's provided as a learning tool.

   This code is provided to show how to control the SparkFun
   ProMicro's TX and RX LEDs within a sketch. It also serves
   to explain the difference between Serial.print() and
   Serial1.print().
*/

int RXLED = 17;  // The RX LED has a defined Arduino pin
// Note: The TX LED was not so lucky, we'll need to use pre-defined
// macros (TXLED1, TXLED0) to control that.
// (We could use the same macros for the RX LED too -- RXLED1,
//  and RXLED0.)

void setup()
{
  pinMode(RXLED, OUTPUT);  // Set RX LED as an output
  // TX LED is set as an output behind the scenes

  Serial.begin(9600); //This pipes to the serial monitor
  Serial.println("Initialize Serial Monitor");

  Serial1.begin(9600); //This is the UART, pipes to sensors attached to board
  Serial1.println("Initialize Serial Hardware UART Pins");
}

void loop()
{
  Serial.println("Hello world!");  // Print "Hello World" to the Serial Monitor
  Serial1.println("Hello! Can anybody hear me?");  // Print "Hello!" over hardware UART

  digitalWrite(RXLED, LOW);   // set the RX LED ON
  TXLED0; //TX LED is not tied to a normally controlled pin so a macro is needed, turn LED OFF
  delay(1000);              // wait for a second

  digitalWrite(RXLED, HIGH);    // set the RX LED OFF
  TXLED1; //TX LED macro to turn LED ON
  delay(1000);              // wait for a second
}

With the code uploaded you should see the RX and TX LEDs take turns blinking on and off every second. You can also open up the Arduino IDE's serial monitor (set to 9600 bps) and see every programmer's favorite two-word phrase.

Hello World

Understanding the Sketch

RX LED

The RX LED is tied to Arduino's pin 17. You can control it just as you would any other digital pin. Set it as an OUTPUT, and digitalWrite([pin], [level]) it HIGH to turn the LED off or LOW to turn the LED on. Here's part of the code highlighted.

language:c
int RXLED = 17;  // The RX LED has a defined Arduino pin
void setup(){
  pinMode(RXLED, OUTPUT);  // Set RX LED as an output
}
.
.
.
  digitalWrite(RXLED, LOW);   // set the RX LED ON
  digitalWrite(RXLED, HIGH);    // set the RX LED OFF

TX LED

The TX LED was not provided as an Arduino-defined pin, unfortunately, so you'll have to use a pair of macros to control it. TXLED1 turns the LED on, and TXLED0 turns the LED off. Here's part of the code highlighted.

language:c
TXLED0; //TX LED is not tied to a normally controlled pin so a macro is needed, turn LED OFF
TXLED1; //TX LED macro to turn LED ON

Serial Monitor (Serial) and Hardware Serial UART (Serial1)

In that sketch, you'll also notice a pair of Serial initialization statements:

language:c
  Serial.begin(9600); //This pipes to the serial monitor
  Serial.println("Initialize Serial Monitor");

  Serial1.begin(9600); //This is the UART, pipes to sensors attached to board
  Serial1.println("Initialize Serial Hardware UART Pins");

That "1" makes a huge difference. Think of the Pro Micro having two separate serial ports. The one without the "1" is for communication to and from the computer over USB; this is what is visible in the Serial Monitor. The Serial1 port is a bonafide, hardware UART, where your Pro Micro can talk to any serial-enabled piece of hardware.

If you open up the Serial Monitor, you should only see Hello world! printed. 'Hello! Can anybody hear me?' is being sent out over the hardware UART, where, presumably, nothing is listening. This begs the age-old question: "If a Pro Micro is saying 'Hello!' over the hardware serial port, and nothing is there to hear it, does the Pro Micro really say anything at all?"

Why Does My Board Re-Enumerate Every Upload?

In order to communicate serially, the Pro Micro emulates a virtual serial port. Actually, it emulates two different serial ports -- one for the bootloader, and one for the sketch. Since the bootloader and sketch run individually. Only one of these serial ports is visible at any one time.

When you click 'Upload' in the Arduino IDE, the Pro Micro resets itself and starts its bootloader program. (The bootloader is a low-level program on the Pro Micro which enables self-programming via serial.) To our operating system, the bootloader looks like a completely different device, so it gets its own serial port number. While the Pro Micro is being programmed, the bootloader serial port will be open. When the sketch upload is finished, the bootloader will exit, that serial port will be closed, and the regular Pro Micro serial port will open up.

What this all boils down to is the fact that you have to be patient with Pro Micros. Every time you upload a new sketch, your OS will need to work its driver magic before you can open up the COM port. This can take a few seconds after the code has finished uploading.


[1] Note for Windows users: The first time you upload a sketch, it may fail and give you an error. On top of that Windows will pop up that familiar 'Device driver software was not successfully installed' notification. Don't let this worry you too much. If you get the error, wait about a minute, and try uploading again.

Hopefully the upload will succeed the second time, but if it continues to fail, check out the how to enter the bootloader section of the FAQ. Windows needs to install the same driver we've already installed for the Pro Micro's bootloader, but it's unable to get everything set up before the bootloader exits.

Example 2: HID Mouse and Keyboard

By far, the Pro Micro's most revolutionary feature (as far as Arduinos go) is its true USB functionality. The Pro Micro can be programmed to emulate any USB device you could imagine. You can even program it to act just like a mouse, keyboard, or other HID-class USB device.

What is HID?

It's one of the many defined USB device classes. Every USB device is assigned a class, which defines what its general purpose is. There are loads of classes -- printers, hubs, speakers, and webcams to mention a few, but in this example we'll be emulating HID -- Human Interface Device. The ATmega32U4 takes care of the USB-hardware hurdle, but we've still got to clear the firmware one. Time for some example code! We broke up the HID example into two parts.

Example 2a: USB Keyboards Made Simple

To emulate a USB keyboard, we'll be making use of the Keyboard class. Here are some of the functions made available to us by this class:

  • Keyboard.write(char) - This function will send a single character over USB. The character passed can be any standard, printable, ASCII-defined character: 0-9, a-z, A-Z, space, symbols, etc. Here's an example line of code:

    Keyboard.write('z') // This will send a single 'z' character to your computer.
  • Keyboard.print(string) - If you need to perform a series a Keyboard.write()'s, consider using just a single Keyboard.print(). This works similar to Serial.print() – give it a string of characters and it'll send that stream of characters over USB. Keyboard.println(string) is also defined, if you want a newline/linefeed to close out your string. An example:

    Keyboard.print("Hello, world"); // This'll send your computer an 'H', followed by 'e', followed by...
  • Keyboard.press(byte) and Keyboard.release(byte) give you more precise control over key presses. They do exactly what you'd expect. One presses a button down, the other releases a button. Make sure you release any buttons you press, otherwise you'll encounter some wiggyness on your computer.

That's it. You don't need to include any libraries or anything, just invoke any of those functions. Here's an example sketch to try it out:

language:c
/* HID KeyBoard Example
   by: Jim Lindblom
   date: 1/12/2012
   license: MIT License - Feel free to use this code for any purpose.
   No restrictions. Just keep this license if you go on to use this
   code in your future endeavors! Reuse and share.

   This is very simplistic code that allows you to send a 'z' with
   a momentary pushbutton.
*/

#include <Keyboard.h>
int buttonPin = 9;  // Set a button to any pin

void setup()
{
  pinMode(buttonPin, INPUT);  // Set the button as an input
  digitalWrite(buttonPin, HIGH);  // Pull the button high

  Keyboard.begin(); //Init keyboard emulation
}

void loop()
{
  if (digitalRead(buttonPin) == 0)  // if the button goes low
  {
    Keyboard.write('z');  // send a 'z' to the computer via Keyboard HID
    delay(1000);  // delay so there aren't a kajillion z's
  }
}

In this sketch, connecting pin 9 to ground will make the Pro Micro spit out a 'z' character. If you have a simple, momentary button handy, tie one end to pin 9 and the other to ground. Otherwise, just use a wire to short 9 to GND.

After a Keyboard.write() or Keyboard.print() function has been performed by the Pro Micro, your computer will have to decide what to do with it. What your computer does with that character, or string of characters, is entirely dependent on what program it's running at the time. If you have a text editor open and active, it'll print it out there. Or you can try using the textbox below to test.

Example 2b: USB Mouse Functionality

That covers about half of USB HID library. How about we add a mouse to the mix now? Implementing a USB HID mouse requires a few more functions, but it's still crazy simple. There are five functions provided by Arduino's HID class that can be used to implement a mouse:

  • Mouse.move(x, y, wheel) tells the computer to move the mouse a certain number of pixels along either the x, y and/or wheel axis. Each variable can be any value between -128 and +127, with negative numbers moving the cursor down/left, positive numbers move the right/up.
  • Mouse.press(b) sends a down-click on a button or buttons. The button(s) will remain "pressed" until you call Mouse.release(b). The b variable is a single byte, each bit of which represents a different button. You can set it equal to any of the following, or OR (|) them together to click multiple buttons at once:

    • MOUSE_LEFT - Left mouse button
    • MOUSE_RIGHT - Right mouse button
    • MOUSE_MIDDLE - Middle mouse button
    • MOUSE_ALL - All three mouse buttons

  • Mouse.click(b) sends a down-click (press) followed immediately by an up-click (release) on button(s) b. For example, to click the left and right buttons simultaneously, try this:

    Mouse.click(MOUSE_LEFT | MOUSE_RIGHT); // Press and release the left and right mouse buttons

Here's some example code to show off these functions:

language:c
/* HID Joystick Mouse Example
   by: Jim Lindblom
   date: 1/12/2012
   license: MIT License - Feel free to use this code for any purpose.
   No restrictions. Just keep this license if you go on to use this
   code in your future endeavors! Reuse and share.

   This is very simplistic code that allows you to turn the
   SparkFun Thumb Joystick (http://www.sparkfun.com/products/9032)
   into an HID Mouse. The select button on the joystick is set up
   as the mouse left click.
*/
#include <Mouse.h>
int horzPin = A0;  // Analog output of horizontal joystick pin
int vertPin = A1;  // Analog output of vertical joystick pin
int selPin = 9;  // select button pin of joystick

int vertZero, horzZero;  // Stores the initial value of each axis, usually around 512
int vertValue, horzValue;  // Stores current analog output of each axis
const int sensitivity = 200;  // Higher sensitivity value = slower mouse, should be <= about 500
int mouseClickFlag = 0;

//int invertMouse = 1;        //Invert joystick based on orientation
int invertMouse = -1;         //Noninverted joystick based on orientation

void setup()
{
  pinMode(horzPin, INPUT);  // Set both analog pins as inputs
  pinMode(vertPin, INPUT);
  pinMode(selPin, INPUT);  // set button select pin as input
  digitalWrite(selPin, HIGH);  // Pull button select pin high
  delay(1000);  // short delay to let outputs settle
  vertZero = analogRead(vertPin);  // get the initial values
  horzZero = analogRead(horzPin);  // Joystick should be in neutral position when reading these

  Mouse.begin(); //Init mouse emulation
}

void loop()
{
  vertValue = analogRead(vertPin) - vertZero;  // read vertical offset
  horzValue = analogRead(horzPin) - horzZero;  // read horizontal offset

  if (vertValue != 0)
    Mouse.move(0, (invertMouse * (vertValue / sensitivity)), 0); // move mouse on y axis
  if (horzValue != 0)
    Mouse.move((invertMouse * (horzValue / sensitivity)), 0, 0); // move mouse on x axis

  if ((digitalRead(selPin) == 0) && (!mouseClickFlag))  // if the joystick button is pressed
  {
    mouseClickFlag = 1;
    Mouse.press(MOUSE_LEFT);  // click the left button down
  }
  else if ((digitalRead(selPin)) && (mouseClickFlag)) // if the joystick button is not pressed
  {
    mouseClickFlag = 0;
    Mouse.release(MOUSE_LEFT);  // release the left button
  }
}

This sketch is set up so that an analog joystick connected to analog pins A0 and A1 can be used to move your mouse cursor.

The loop() of this code continuously monitors the horizontal and vertical analog values of the joystick and sends the Mouse.move() command based on what it reads. It'll move the mouse in steps, depending on what the sensitivity variable is set to. With sensitivity set to 2, the cursor will move in either 1 or 2 pixel steps. Depending on the orientation of the joystick, there is also an option to invert the mouse based on how the "V" is pointing by adjusting invertMouse.

The select switch on the joystick is used to control the mouse left click. Notice this code is using Mouse.press() and Mouse.release(), rather than just calling a single Mouse.click(). This requires a bit more coding, but it allows you to do things like drag-and-drop, double click, etc.


For more HID example code, check out the Arduino-supplied examples under the File > Examples > 09.USB menu. Or check out Arduino's reference language under USB for more information.

Troubleshooting and FAQ

On this page you'll find troubleshooting tips and FAQs. Here's a directory of the subjects covered:


Serial Port Not Showing Up in 'Tools > Board' Menu

The Pro Micro can be a finicky little thing. There are a few series of events that can lead to its serial port being removed from the Arduino IDE's Serial Port selection menu. If you can't see your Pro Micro's serial port, give these steps a try:

  1. Close all Arduino windows. (Don't forget to save!)
  2. Unplug Pro Micro from your computer.
  3. Wait a few seconds for the device to be detached.
  4. Plug Pro Micro back in.
  5. Open Arduino back up, check the Serial Ports menu again.

Reset to Bootloader

We ship the Pro Micro with a modified version of the Arduino Leonardo bootloader, with one major enhancement. When a Leonardo (or any device using the "stock" bootloader) is externally reset, it goes back into the bootloader...and waits there eight seconds before it starts running the sketch. For some embedded projects, waiting eight seconds before a program runs isn't acceptable, so we modified the bootloader run time.

Arduino Leonardo Leonardo bootloader functionality
Arduino Leonardo Leonardo bootloader on
reset functionality.

When a Pro Micro is externally reset (by pulling the RST pin low), it'll only briefly (<750ms) start the bootloader before continuing on to the sketch. If you need the bootloader to run longer, resetting twice quickly will get the Pro Micro to enter bootloader mode for eight seconds.

Pro Micro and Fio v3 Pro Micro bootloader functionality
Pro Micro and Fio v3 Pro Micro, Fio v3, and any SparkFun Atmega32U4-based board reset functionality. Press reset twice, quickly to enter bootloader mode.

Resetting the Pro Micro's, in particular, can be tricky, because there's no reset button. The 'RST' pins needs to be connected to ground to initiate a reset. This can be done with a small piece of wire, or an externally connected button.

Reset pin location

Why would you need to enter bootloader mode in the first place. Glad you asked...

How to Revive a "Bricked" Pro Micro

Incorporating all of the USB tasks on a single chip is an awesome feature that makes the Pro Micro and boards like it truly unique. But it also places more stress on a single chip, and if anything goes wrong with that chip, the board becomes nearly unusable. It's not uncommon for Pro Micro's to become "bricked" and unprogrammable. But, in most cases, the bricking is reversible!

The most common source of Pro Micro "bricking" is uploading code to it with an incorrectly set board (e.g. programming a 16MHz/5V Pro Micro with the board set to 8MHz/3.3V). Also, make sure your sketch doesn't mess with the ATmega32U4's PLLCSR register, or any other register that sets up USB functionality on the ATmega32U4. The Pro Micro will actually take code compiled for the wrong operating speed, but when it tries to re-enumerate, you'll be greeted with a notification like this:

USB device not recognized

To revive the Pro Micro, you'll need to find a way to upload a sketch to it with the board option correctly set. We can do this with a little help from the bootloader.

First, you'll need to set the serial port to the bootloader. But that port is only visible when the board is in bootloader mode, so pull the reset line low twice quickly to invoke the bootloader reset feature discussed above. On Pro Micro's, or other devices which don't have a reset button, you can either use a wire to quickly short 'RST' to 'GND' twice, or wire up a temporary reset button. While the Pro Micro is in the bootloader change the 'Tools > Serial Port' menu to the bootloader COM port. Quick! You've only got eight seconds. On Windows, the bootloader's COM port number is usually one number higher than the Pro Micro's regular port number.

With the serial port set, we're just about ready to re-upload our sketch. But first, double check that the board is correctly set. Then reset to bootloader again, and quickly upload your sketch. Again, you'll have to be quick...you've only got eight seconds. It may help to press the Upload keybind -- CTRL + U / CMD + U -- immediately after resetting.

It can take a few tries to get the timing right. Since the code has to compile first, it may help to hit upload first and then reset.

Still having trouble getting that timing down?

One of our customers (shout out to RichardDL) has come up with a nifty solution (Windows only) to automate the bootloader process and program the board, by creating a batch file. Check out the details in his forum post!

Code Runs After Upload But Fails to Start After Power Cycle

We found that an ATmega32U4 (like the Pro Micro 3.3V/8MHz) can brown out when outputting power to a boost converter. While code can run after uploading, a power cycle from the initial current draw to a boost converter is enough to cause the Pro Micro brown out. Thus causing the sketch to not run. This requires the user to toggle the reset button after a power cycle.


Frequently Asked Questions

If you're having technical difficulties with your Pro Micro or Fio v3, see if any of the answers to these FAQs help. If not, please get in touch with our tech support team.

What are VID and PIDs?

VID is short for 'Vender Identification' and PID is short for 'Part Identification'. In other words, this pair of IDs defines the device. This is how your computer knows what you've plugged in, what drivers to use with it, what COM port is assigned to it, etc. All native USB devices have a VID/PID.

All SparkFun ATmega32U4 boards share the same VID -- 0x1B4F, and they all have unique PIDs. 5V Pro Micros lay claim to PIDs 0x9205 and 0x9206 (one for the bootloader, one for the sketch). 3.3V Pro Micros will show up as 0x9203 and 0x9204 for bootloader and sketch, respectively. And the Fio v3 has 0xF100 and 0xF101.

How Can I Change the VID and PID on an ATMega32U4 Board?

Every time you upload code the VID and PID are uploaded to the device. These values are located in the 'boards.txt' file and will therefore be determined by the board you have selected. Keep in mind that if you select the wrong board you will get the wrong VID/PID uploaded which means the computer can’t recognize, and program the board. The VID/PID for the bootloader is part of the bootloader file. To change this you will need to recompile the bootloader with the new VID/PID, and upload it.

Why Does my ATMega32U4 Board Show up Twice in Device Manager?

Both the bootloader and the sketch have their own VID/PIDs. When you plug in a board the bootloader starts running for a few seconds, and you will see the board show up in Device Manager based on those VID/PIDs. After a few seconds, the sketch will start running, and you will see Device Manager disconnect from the bootloader and connect to the sketch.

How Does the IDE Know Which COM Port to Use?

When the IDE resets the board, the COM port is disconnected from the computer. The IDE then looks for a new COM port. This is the port it uses. This is one of those weird things Arduino did to get things to work on this chip.

How Do I Reinstall the Bootloader?

Check out or reinstalling the bootloader tutorial, which should work for both ATMega32U4 and ATMega328 boards. If you have the tools to do so, reinstalling the bootloader is often easier then trying to stay in the bootloader. Since reinstalling the bootloader puts the board back in factory settings this will reset the VID/PID numbers allowing your board to work again.

Resources and Going Further

Thanks for checking out our Pro Micro and Fio v3 Hookup Guide! If you're looking for more resources related to these boards, here are some links:

Thanks for reading along with our Pro Micro hookup guide! Hopefully now you're fully prepared to begin using the Pro Micro in a project of your own. Here are some tutorials that might be worth checking out as you continue down the rabbit hole:

Connecting Arduino to Processing

Send serial data from Arduino to Processing and back - even at the same time!

Cherry MX Switch Breakout Hookup Guide

How to assemble and use the Cherry MX Switch Breakout, allowing you to turn a matrix of mechanical switches into a full-size keyboard!

LilyPad ProtoSnap Plus Hookup Guide

The LilyPad ProtoSnap Plus is a sewable electronics prototyping board that you can use to learn circuits and programming with Arduino, then break apart to make an interactive fabric or wearable project.

Tech Prank: Hardware Mouse Jiggler

Create an innocuous-looking USB stick with an Arduino Pro Micro and a 3D printed case that moves your mouse pointer randomly every few seconds. Sure to anger your coworkers and friends!

Feeling ambitious? Try making your own custom keyboard! Check out the custom keyboard builds from Martin Knobel using Pro Micros and Cherry MX switches:

Or check out these blog posts for inspiration.