TeensyView Hookup Guide
Contributors:
MTaylor
Example: ScreenDemo With Default Configuration
This demo shows off the graphic and text commands that are within the TeensyView library.
Hardware Requirements
- Teensy 3.1 to 3.6, or LC
- TeensyView set to default jumpers (factory)
Choose the example ScreenDemo from the menu, compile and run. You should see all sorts of graphic demos go by on the screen. (Note: These can progress at different speeds depending on which Teensy is used.)
Alternately, copy the code from here:
language:c
/******************************************************************************
TeensyView_Demo.ino
SFE_TeensyView Library Demo
Jim Lindblom @ SparkFun Electronics
Original Creation Date: October 27, 2014
Modified Febuary 2, 2017
This sketch uses the TeensyView library to draw a 3-D projected
cube, and rotate it along all three axes.
Development environment specifics:
Arduino IDE 1.6.12 w/ Teensyduino 1.31
Arduino IDE 1.8.1 w/ Teensyduino 1.35
TeensyView v1.0
This code is beerware; if you see me (or any other SparkFun employee) at the
local, and you've found our code helpful, please buy us a round!
Distributed as-is; no warranty is given.
******************************************************************************/
#include <TeensyView.h> // Include the SFE_TeensyView library
///////////////////////////////////
// TeensyView Object Declaration //
///////////////////////////////////
//Standard
#define PIN_RESET 15
#define PIN_DC 5
#define PIN_CS 10
#define PIN_SCK 13
#define PIN_MOSI 11
//Alternate (Audio)
//#define PIN_RESET 2
//#define PIN_DC 21
//#define PIN_CS 20
//#define PIN_SCK 14
//#define PIN_MOSI 7
TeensyView oled(PIN_RESET, PIN_DC, PIN_CS, PIN_SCK, PIN_MOSI);
void setup()
{
oled.begin(); // Initialize the OLED
oled.clear(ALL); // Clear the display's internal memory
oled.display(); // Display what's in the buffer (splashscreen)
delay(1000); // Delay 1000 ms
oled.clear(PAGE); // Clear the buffer.
randomSeed(analogRead(A0) + analogRead(A1));
}
void pixelExample()
{
printTitle("Pixels", 1);
for (int i = 0; i < 1024; i++)
{
oled.pixel(random(oled.getLCDWidth()), random(oled.getLCDHeight()));
oled.display();
}
}
void lineExample()
{
int middleX = oled.getLCDWidth() / 2;
int middleY = oled.getLCDHeight() / 2;
int xEnd, yEnd;
int lineWidth = min(middleX, middleY);
printTitle("Lines!", 1);
for (int i = 0; i < 3; i++)
{
for (int deg = 0; deg < 360; deg += 15)
{
xEnd = lineWidth * cos(deg * PI / 180.0);
yEnd = lineWidth * sin(deg * PI / 180.0);
oled.line(middleX, middleY, middleX + xEnd, middleY + yEnd);
oled.display();
delay(10);
}
for (int deg = 0; deg < 360; deg += 15)
{
xEnd = lineWidth * cos(deg * PI / 180.0);
yEnd = lineWidth * sin(deg * PI / 180.0);
oled.line(middleX, middleY, middleX + xEnd, middleY + yEnd, BLACK, NORM);
oled.display();
delay(10);
}
}
}
void shapeExample()
{
printTitle("Shapes!", 0);
// Silly pong demo. It takes a lot of work to fake pong...
int paddleW = 3; // Paddle width
int paddleH = 15; // Paddle height
// Paddle 0 (left) position coordinates
int paddle0_Y = (oled.getLCDHeight() / 2) - (paddleH / 2);
int paddle0_X = 2;
// Paddle 1 (right) position coordinates
int paddle1_Y = (oled.getLCDHeight() / 2) - (paddleH / 2);
int paddle1_X = oled.getLCDWidth() - 3 - paddleW;
int ball_rad = 2; // Ball radius
// Ball position coordinates
int ball_X = paddle0_X + paddleW + ball_rad;
int ball_Y = random(1 + ball_rad, oled.getLCDHeight() - ball_rad);//paddle0_Y + ball_rad;
int ballVelocityX = 1; // Ball left/right velocity
int ballVelocityY = 1; // Ball up/down velocity
int paddle0Velocity = -1; // Paddle 0 velocity
int paddle1Velocity = 1; // Paddle 1 velocity
//while(ball_X >= paddle0_X + paddleW - 1)
while ((ball_X - ball_rad > 1) &&
(ball_X + ball_rad < oled.getLCDWidth() - 2))
{
// Increment ball's position
ball_X += ballVelocityX;
ball_Y += ballVelocityY;
// Check if the ball is colliding with the left paddle
if (ball_X - ball_rad < paddle0_X + paddleW)
{
// Check if ball is within paddle's height
if ((ball_Y > paddle0_Y) && (ball_Y < paddle0_Y + paddleH))
{
ball_X++; // Move ball over one to the right
ballVelocityX = -ballVelocityX; // Change velocity
}
}
// Check if the ball hit the right paddle
if (ball_X + ball_rad > paddle1_X)
{
// Check if ball is within paddle's height
if ((ball_Y > paddle1_Y) && (ball_Y < paddle1_Y + paddleH))
{
ball_X--; // Move ball over one to the left
ballVelocityX = -ballVelocityX; // change velocity
}
}
// Check if the ball hit the top or bottom
if ((ball_Y <= ball_rad) || (ball_Y >= (oled.getLCDHeight() - ball_rad - 1)))
{
// Change up/down velocity direction
ballVelocityY = -ballVelocityY;
}
// Move the paddles up and down
paddle0_Y += paddle0Velocity;
paddle1_Y += paddle1Velocity;
// Change paddle 0's direction if it hit top/bottom
if ((paddle0_Y <= 1) || (paddle0_Y > oled.getLCDHeight() - 2 - paddleH))
{
paddle0Velocity = -paddle0Velocity;
}
// Change paddle 1's direction if it hit top/bottom
if ((paddle1_Y <= 1) || (paddle1_Y > oled.getLCDHeight() - 2 - paddleH))
{
paddle1Velocity = -paddle1Velocity;
}
// Draw the Pong Field
oled.clear(PAGE); // Clear the page
// Draw an outline of the screen:
oled.rect(0, 0, oled.getLCDWidth() - 1, oled.getLCDHeight());
// Draw the center line
oled.rectFill(oled.getLCDWidth() / 2 - 1, 0, 2, oled.getLCDHeight());
// Draw the Paddles:
oled.rectFill(paddle0_X, paddle0_Y, paddleW, paddleH);
oled.rectFill(paddle1_X, paddle1_Y, paddleW, paddleH);
// Draw the ball:
oled.circle(ball_X, ball_Y, ball_rad);
// Actually draw everything on the screen:
oled.display();
delay(25); // Delay for visibility
}
delay(1000);
}
void textExamples()
{
printTitle("Text!", 1);
// Demonstrate font 0. 5x8 font
oled.clear(PAGE); // Clear the screen
oled.setFontType(0); // Set font to type 0
oled.setCursor(0, 0); // Set cursor to top-left
// There are 255 possible characters in the font 0 type.
// Lets run through all of them and print them out!
for (int i = 0; i <= 255; i++)
{
// You can write byte values and they'll be mapped to
// their ASCII equivalent character.
oled.write(i); // Write a byte out as a character
oled.display(); // Draw on the screen
delay(10); // Wait 10ms
// We can only display 60 font 0 characters at a time.
// Every 60 characters, pause for a moment. Then clear
// the page and start over.
if ((i % 60 == 0) && (i != 0))
{
delay(500); // Delay 500 ms
oled.clear(PAGE); // Clear the page
oled.setCursor(0, 0); // Set cursor to top-left
}
}
delay(500); // Wait 500ms before next example
// Demonstrate font 1. 8x16. Let's use the print function
// to display every character defined in this font.
oled.setFontType(1); // Set font to type 1
oled.clear(PAGE); // Clear the page
oled.setCursor(0, 0); // Set cursor to top-left
// Print can be used to print a string to the screen:
oled.print(" !\"#$%&'()*+,-./01234");
oled.display(); // Refresh the display
delay(1000); // Delay a second and repeat
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("56789:;<=>?@ABCDEFGHI");
oled.display();
delay(1000);
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("JKLMNOPQRSTUVWXYZ[\\]^");
oled.display();
delay(1000);
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("_`abcdefghijklmnopqrs");
oled.display();
delay(1000);
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("tuvwxyz{|}~");
oled.display();
delay(1000);
// Demonstrate font 2. 10x16. Only numbers and '.' are defined.
// This font looks like 7-segment displays.
// Lets use this big-ish font to display readings from the
// analog pins.
for (int i = 0; i < 25; i++)
{
oled.clear(PAGE); // Clear the display
oled.setCursor(0, 0); // Set cursor to top-left
oled.setFontType(0); // Smallest font
oled.print("A0: "); // Print "A0"
oled.setFontType(2); // 7-segment font
oled.print(analogRead(A0)); // Print a0 reading
oled.setCursor(0, 16); // Set cursor to top-middle-left
oled.setFontType(0); // Repeat
oled.print("A1: ");
oled.setFontType(2);
oled.print(analogRead(A1));
oled.setCursor(0, 32);
oled.setFontType(0);
oled.print("A2: ");
oled.setFontType(2);
oled.print(analogRead(A2));
oled.display();
delay(100);
}
}
void loop()
{
pixelExample(); // Run the pixel example function
lineExample(); // Then the line example function
shapeExample(); // Then the shape example
textExamples(); // Finally the text example
}
// Center and print a small title
// This function is quick and dirty. Only works for titles one
// line long.
void printTitle(String title, int font)
{
int middleX = oled.getLCDWidth() / 2;
int middleY = oled.getLCDHeight() / 2;
oled.clear(PAGE);
oled.setFontType(font);
// Try to set the cursor in the middle of the screen
oled.setCursor(middleX - (oled.getFontWidth() * (title.length() / 2)),
middleY - (oled.getFontWidth() / 2));
// Print the title:
oled.print(title);
oled.display();
delay(1500);
oled.clear(PAGE);
}
The loop()
can be seen near the end of the code. It runs each of the drawing examples. If you're wondering how the code does a certain thing on the screen, examine the routine (such as shapeExample(){}
) and consult the Library Reference.