SparkFun ESP32 DMX to LED Shield
Software Overview
For some of these examples, we'll be using a software that will be new to most Arduino users, Resolume Arena 6, which is a popular video jockey software. If you plan on following along with some of the ArtNet examples, you'll need to download the demo here in order to output some ArtNet data to your network. If you have another device generating ArtNet signals on your network, you can just stick with that.
First, you'll need the SparkFunDMX Arduino library, ArtnetWifi Arduino Library, ESP32Servo Arduino Library, and Resolume Arena 6 (click button above). You can obtain these libraries through the Arduino Library Manager by searching for them to install the latest version. If you prefer downloading the library from the GitHub repository and manually installing it, you can grab them here:
Note: This tutorial assumes you are using the latest version of the Arduino IDE on your desktop. If this is your first time using Arduino, please review our tutorial on installing the Arduino IDE. If you have not previously installed an Arduino library, please check out our installation guide.
SparkFunDMX Library Functions
Below is a list of the available SparkFunDMX library functions.
.initRead(int maxChan)
- Enables XLR input.
Integer for total number of channels being used.
.initWrite(int maxChan)
- Enables XLR output.
Integer for total number of channels being used.
.read(int Channel)
- Reads data in buffer from Channel.
Unsigned 8-bit integer to do with what you please.
.write(int Channel, uint8_t value)
- Writes data (value) in buffer for Channel.
uint8_t value
Unsigned 8-bit integer to be written to channel.
.update()
- Writes data buffer to Serial output if we are in write mode, reads data into buffer if we are in read mode.