Do you have a bricked Arduino that won't accept code anymore? Or, maybe you wrote your own firmware and would like to upload it to your Arduino? Or, maybe you just want to learn more about the inner-workings of Arduino, AVR, and microcontrollers in general. Well, you're in luck! This tutorial will teach you what a bootloader is, why you would need to install/reinstall it, and go over the process of doing so.
You may want to check out these tutorials before continuing down the bootloader path.
Atmel AVRs are great little ICs, but they can be a bit tricky to program. You need a special programmer and some fancy .hex files, and its not very beginner friendly. The Arduino has largely done away with these issues. They've put a .hex file on their AVR chips that allows you to program the board over the serial port, meaning all you need to program your Arduino is a USB cable.
The bootloader is basically a .hex file that runs when you turn on the board. It is very similar to the BIOS that runs on your PC. It does two things. First, it looks around to see if the computer is trying to program it. If it is, it grabs the program from the computer and uploads it into the ICs memory (in a specific location so as not to overwrite the bootloader). That is why when you try to upload code, the Arduino IDE resets the chip. This basically turns the IC off and back on again so the bootloader can start running again. If the computer isn't trying to upload code, it tells the chip to run the code that's already stored in memory. Once it locates and runs your program, the Arduino continuously loops through the program and does so as long as the board has power.
If you are building your own Arduino, or need to replace the IC, you will need to install the bootloader. You may also have a bad bootloader (although this is very rare) and need to reinstall the bootloader. There are also cases where you've put your board in a weird setting and reinstalling the bootloader and getting it back to factory settings is the easiest way to fix it. We've seen boards where people have turned off the serial port meaning that there is no way to upload code to the board, while there may be other ways to fix this, reinstalling the bootloader is probably the quickest and easiest. Like I said, having a bad bootloader is actually very very rare. If you have a new board that isn't accepting code, 99.9% of the time its not the bootloader. For the other 1% of the time it is, this guide will help you fix that problem.
We are going to talk about two different types of programmers you can use to install or reinstall bootloaders.
For a quick easy programmer we recommend looking into the AVR Pocket Programmer (Windows only).
Or, you can use the official Atmel-ICE programmer for ARM, SAM, and AVR.
The AVR Pocket Programmer or most cheaper options will work just fine for most applications, but they may have problems with some boards, specifically ones with lots of memory like the ATMega2560 based boards.
The other option is grabbing an Arduino Uno (or Duemilanove). If you go into the Arduino IDE you will see an example sketch called 'Arduino as ISP.' If you upload this code to your Arduino, it will basically act as an AVR programmer. This isn't really recommended for production of boards, or boards with lots of memory, but, in a pinch, it works pretty well. Also as of this writing the code only works on ATmega328 boards. Maybe one day it will work on the Leonardo or Due, but not yet.
It's very uncommon to program ICs before they are soldered onto a PCB. Instead, most microcontrollers have what's called an in-system programming (ISP) header. Particularly, some IC manufacturers, such as Atmel and Microchip, have a specialized ISP method for programming their ICs. This is referred to as in-circuit serial programming (ICSP). Most Arduino and Arduino compatible boards will have a 2x3 pin ICSP header on them. Some may even have more than one depending on how many ICs live on the PCB. It breaks out three of the SPI pins (MISO, MOSI, SCK), power, ground, and reset. These are the pins you'll need to connect your programmer to in order to reflash the firmware on your board.
On some smaller boards you may not see this connector, but the pins should be broken out elsewhere. Whether you're using an SMD IC or a DIP IC, the ISP pins should be accessible in one form or another. Some boards might only have test points for the ISP header. If this is the case, you may want to consider getting an ISP Pogo Adapter. This kit allows you to temporarily make a good connection with test test points in order to reprogram your IC.
Once you have located the six ICSP pins on your board, it's time to hook up your programmer to the board. You can use a programming cable to connect the two, or, if you don't have a cable, you can just use some male-to-female jumper wires.
If you are using a programmer such as the pocket AVR programmer, your setup should look something like the connection below with the AVR programming cable's arrow (◄) connected to MISO. If you look really closely at the molding of the 2x3 connector, you should be able to notice the arrow (◄) pointing to pin 1 relative to the position of a standard ICSP header.
Or, if you're using the Arduino as your programmer, it should look the image below. Make sure to power the Arduino as ISP by connecting it to your computer.
Here's a table to help clarify which connections go where. Depending on the Arduino, you may have access to the ICSP pins only on the 2x3 ICSP header. Make sure to refer to the board layout for more information on the Arduino's SPI connections.
AVR Programmer | Arduino as ISP | 2x3 ICSP Header | ATmega328 | ATmega2560 | ATmega32U4 |
---|---|---|---|---|---|
5V | Vcc/5V | Pin 2 | Vcc | Vcc | Vcc |
GND | GND | Pin 6 | GND | GND | GND |
MOSI | MOSI/D11 | Pin 4 | D11 | D51 | D16 |
MISO | MISO/D12 | Pin 1 | D12 | D50 | D14 |
SCK | SCK/D13 | Pin 3 | D13 | D52 | D15 |
Reset | D10 | Pin 5 | Reset | Reset | Reset |
Note: This example assumes you are using the latest version of the Arduino IDE on your desktop. If this is your first time using Arduino, please review our tutorial on installing the Arduino IDE.
The easy way to upload the bootloader involves using the Arduino IDE.
Grab a known good RedBoard or Arduino Uno. Open your Arduino IDE. In your menu, select File > Examples > 11.ArduinoISP > ArduinoISP to open up the Arduino as ISP sketch
Select the COM port for your Arduino as ISP. The COM port may be different depending on how it enumerated on your computer.
Upload the code to your Arduino to turn it into a AVRISP.
Leave the Arduino as ISP (i.e. your programmer) connected to your computer. If you have not already, connect your target Arduino. Then select the board definition for your target Arduino under Tools > Board.
Select the programmer that you are using under Tools > Programmer. In this case, our programmer is an Arduino as ISP so select Arduino as ISP. You will also need to select the COM port that the Arduino as ISP is connected to if you have not selected the COM port already.
Finally, select Burn Bootloader. This will take the board you selected in the Arduino IDE and look up the associated bootloader in the board.txt file. Then, it will find the bootloader in the Arduino IDE's program folder (specifically "...\Arduino\hardware\arduino\avr\bootloaders") and install it. This only works if the board is installed correctly in the IDE and you have the correct bootloader.
If for some reason you want to use a bootloader that isn't installed in the Arduino IDE, visit the next section. However, it's probably easier to just install the bootloader from the Arduino IDE. For those who are curious about settings such as fuse bits, have no fear. Arduino takes care of all the messy details for you when you burn bootloaders through it.
The hard way is for those people who want to use the command line. This method may be more preferable if you are modifying and recompiling and don't want to have to keep updating the IDE, but otherwise it's pretty unnecessary. Again, you will need to get the programmer and hook everything up. In this example, we are using avrdude on Windows.
There are three steps to this process:
The first step involves setting the fusebits. Fusebits are the part of the AVR chip that determine things like whether you are using an external crystal or whether you want brown out detection. The commands listed below are specifically for the Arduino Uno using an ATMega328, they will probably work on some other similar boards such as the Duemilanove, but make sure you know what you are doing before playing with fusebits. All the required fuse bits are listed in the boards.txt file for different boards. Again, if you have a boards.txt file installed then just use the Easy Way. The second step is actually uploading the program. The final step is setting the lock bits.
If you are using the AVR Pocket Programmer to program your target Arduino Uno, type the following commands in the command line to set the fuse bits.
language:bash
avrdude -b 19200 -c usbtiny -p m328p -v -e -U efuse:w:0x05:m -U hfuse:w:0xD6:m -U lfuse:w:0xFF:m
Once the fuse bits are set, we can flash a compiled .hex file to the target board and set the lock bits. Enter the following in a command line. Make sure that you are in same directory as your .hex file and adjust the ...hexfilename.hex
that you are using to flash for your target. To flash the Arduino Uno Bootloader, head over to the Arduino program folder. On a Windows OS, it will look similar to this path ...\arduino-1.8.5\hardware\arduino\avr\bootloaders\optiboot. There area few files in the folder but the one we are interested in is the optiboot_atmega328.hex file.
language:bash
avrdude -b 19200 -c usbtiny -p m328p -v -e -U flash:w:hexfilename.hex -U lock:w:0x0F:m
If you are using the Arduino as ISP to program your target Arduino Uno, type the following commands in the command line to set the fuse bits.
language:bash
avrdude -P comport -b 19200 -c avrisp -p m328p -v -e -U efuse:w:0x05:m -U hfuse:w:0xD6:m -U lfuse:w:0xFF:m
Once the fuse bits are set, we can flash a compiled .hex file to the target board and set the lock bits. Enter the following in a command line. Make sure that you are in same directory as your .hex file and adjust the ...hexfilename.hex
that you are using to flash for your target. To flash the Arduino Uno Bootloader, head over to the Arduino program folder. On a Windows OS, it will look similar to this path ...\arduino-1.8.5\hardware\arduino\avr\bootloaders\optiboot. There area few files in the folder but the one we are interested in is the optiboot_atmega328.hex file.
language:bash
avrdude -P comport -b 19200 -c avrisp -p m328p -v -e -U flash:w:hexfilename.hex -U lock:w:0x0F:m
One last bit of info. As we stated earlier, a bootloader is essintially a .hex file. Thus, you can use this method to upload and code you wish to your ICs.
Check out our Arduino Comparison Guide! We've compiled every Arduino development board we carry, so you can quickly compare them to find the perfect one for your needs.
For more info on AVRs, bootloaders, and flashing firmware to other boards, check out these other great tutorials.
You can also check out these related tutorials to learn more about uploading code to AVR chips or modifying firmware.
Or check out our ARM programming tutorial for ARM chips.
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