Galileo Experiment Guide

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SIK Galileo - Part 9: Using a Flex Sensor


In this circuit, we will use a flex sensor to measure, well, flex! A flex sensor uses carbon on a strip of plastic to act like a variable resistor, but instead of changing the resistance by turning a knob, you change it by flexing (bending) the component. We use a "voltage divider" again to detect this change in resistance.

The sensor bends in one direction and the more it bends, the higher the resistance gets; it has a range from about 10K ohm to 35K ohm. In this circuit we will use the amount of bend of the flex sensor to control the position of a servo.

Parts Needed

You will need the following parts:

  • 1x Breadboard
  • 1x Galileo
  • 1x Flex Sensor
  • 1x Servo
  • 1x 10k resistor
  • 11x Jumper Wires

If you are following through all of the SIK Galileo tutorials we suggest getting using parts:

Flex Sensor 2.2"

Flex Sensor 2.2"

Breadboard - Self-Adhesive (White)

Breadboard - Self-Adhesive (White)

Servo - Generic (Sub-Micro Size)

Servo - Generic (Sub-Micro Size)

Jumper Wires Standard 7" M/M - 30 AWG (30 Pack)

Jumper Wires Standard 7" M/M - 30 AWG (30 Pack)

Resistor 10K Ohm 1/6th Watt PTH - 20 pack

Resistor 10K Ohm 1/6th Watt PTH - 20 pack


Intel® Galileo


View the SparkFun Inventor's Kit for Galileo wishlist, to see the parts needed to go through the all the experiments.

Suggested Reading

Before continuing on with this experiment, we recommend you be familiar with the concepts in the following tutorial:

Hardware Hookup

Ready to start hooking everything up? Check out the Fritzing diagram below, to see how everything is connected. Pay special attention to the component’s markings indicating how to place it on the breadboard. Polarized components can only be connected to a circuit in one direction.

Connect 3x jumper wires to the female 3 pin header on the servo. This will make it easier to breadboard the servo.


Fritzing Flex Sensor

Having a hard time seeing the circuit? Click on the Fritzing diagram to see a bigger image. Please kept in mind your servo will have a white wire instead of yellow.

Code To Note

servoposition = map(flexposition, 600, 900, 0, 180);

map(value, fromLow, fromHigh, toLow, toHigh)

Because the flex sensor / resistor combination won't give us a full 0 to 5 volt range, we're using the map() function as a handy way to reduce that range. Here we've told it to only expect values from 600 to 900, rather than 0 to 1023.

servoposition = constrain(servoposition, 0, 180);

constrain(x, a, b)

Because map() could still return numbers outside the "to" range, we'll also use a function called constrain() that will "clip" numbers into a range. If the number is outside the range, it will make it the largest or smallest number. If it is within the range, it will stay the same.

**Copy and paste the following code into the Arduino IDE. Hit upload and see what happens! **

SparkFun Inventor's Kit Galileo
Example sketch 09


  Use the "flex sensor" to change the position of a servo

  In the previous sketch, we learned how to command a servo to
  mode to different positions. In this sketch, we'll introduce
  a new sensor, and use it to control the servo.

  A flex sensor is a plastic strip with a conductive coating.
  When the strip is straight, the coating will be a certain
  resistance. When the strip is bent, the particles in the coating
  get further apart, increasing the resistance. You can use this
  sensor to sense finger movement in gloves, door hinges, stuffed
  animals, etc. See for
  more information.

Hardware connections:

  Flex sensor:

    The flex sensor is the plastic strip with black stripes.
    It senses bending away from the striped side.

    The flex sensor has two pins, and since it's a resistor,
    the pins are interchangable.

    Connect one of the pins to ANALOG IN pin 0 on the Arduino.
    Connect the same pin, through a 10K Ohm resistor (brown
    black orange) to GND.
    Connect the other pin to 5V.


    The servo has a cable attached to it with three wires.
    Because the cable ends in a socket, you can use jumper wires
    to connect between the Arduino and the servo. Just plug the
    jumper wires directly into the socket.

    Connect the RED wire (power) to 5 Volts (5V)
    Connect the WHITE wire (signal) to digital pin 9
    Connect the BLACK wire (ground) to ground (GND)

    Note that servos can use a lot of power, which can cause your
    Arduino to reset or behave erratically. If you're using large
    servos or many of them, it's best to provide them with their
    own separate 5V supply. See this Arduino Forum thread for info:

This sketch was written by SparkFun Electronics,
with lots of help from the Arduino community.
This code is completely free for any use.
Visit for SIK information.
Visit to learn about the Arduino.

Version 2.0 6/2012 MDG

// Include the servo library to add servo-control functions:

#include <Servo.h> 

// Create a servo "object", called servo1. Each servo object
// controls one servo (you can have a maximum of 12):

Servo servo1;

// Define the analog input pin to measure flex sensor position:

const int flexpin = 0; 

void setup() 
  // Use the serial monitor window to help debug our sketch:


  // Enable control of a servo on pin 9:


void loop() 
  int flexposition;    // Input value from the analog pin.
  int servoposition;   // Output value to the servo.

  // Read the position of the flex sensor (0 to 1023):

  flexposition = analogRead(flexpin);

  // Because the voltage divider circuit only returns a portion
  // of the 0-1023 range of analogRead(), we'll map() that range
  // to the servo's range of 0 to 180 degrees. The flex sensors
  // we use are usually in the 600-900 range:

  servoposition = map(flexposition, 600, 900, 0, 180);
  servoposition = constrain(servoposition, 0, 180);

  // Now we'll command the servo to move to that position:


  // Because every flex sensor has a slightly different resistance,
  // the 600-900 range may not exactly cover the flex sensor's
  // output. To help tune our program, we'll use the serial port to
  // print out our values to the serial monitor window:

  Serial.print("sensor: ");
  Serial.print("  servo: ");

  // Note that all of the above lines are "print" except for the
  // last line which is "println". This puts everything on the
  // same line, then sends a final carriage return to move to
  // the next line.

  // After you upload the sketch, turn on the serial monitor
  // (the magnifying-glass icon to the right of the icon bar).
  // You'll be able to see the sensor values. Bend the flex sensor
  // and note its minimum and maximum values. If you replace the
  // 600 and 900 in the map() function above, you'll exactly match
  // the flex sensor's range with the servo's range.

  delay(20);  // wait 20ms between servo updates

What You Should See

You should see the servo motor move in accordance with how much you are flexing the flex sensor. If it isn't working, make sure you have assembled the circuit correctly and verified and uploaded the code to your board or see the troubleshooting section.

Galileo Flex Sensor

Real World Application

Controller accessories for video game consoles like Nintendo’s “Power Glove” use flex-sensing technology. It was the first video game controller attempting to mimic hand movement on a screen in real time.


Servo Not Twisting

Even with colored wires it is still shockingly easy to plug a servo in backwards. This might be the case.

Servo Not Moving as Expected

The sensor is only designed to work in one direction. Try flexing it the other way (where the striped side faces out on a convex curve).

Servo Doesn’t Move very Far

You need to modify the range of values in the call to the map() function.