Binary Blaster Assembly Guide

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Contributors: QCPete
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Resources and Going Further

If you'd like to further understand how the Binary Blaster design works, a good place to start is looking at the design files. You can get the complete hardware and firmware files at the GitHub Repository here:

Your Binary Blaster game is re-programmable with Arduino. This means that you can change the rules of the game, add more features, or turn it into a completely different project. For more information about how to re-program using Arduino, check out this following tutorial:

If it's more soldering that you're after, here are a few suggestions for other fun PTH soldering kits:

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To see all of the Kits we offer on our website, checkout our Kits Category on the SparkFun website.

If you're interested to learn more about writing code, a good place to start is by completing the example circuits in the SparkFun Inventors Kit.

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The microcontroller included with your Binary Blaster is actually re-programable with Arduino. This is the same microcontroller that is used in the RedBoard SIK. This means that if you wanted to, you could use the skills learned in the SIK to modify your Binary Blaster. For example, you could change the way the game plays or use it for an entirely different project!