We have compiled a quick reference list of all of the common commands we use for teaching Processing. This was created in Microsoft PowerPoint. The raw, ed
Getting Started with Scratch 1.4
This guide is a great place to start with Scratch.
Are you looking for a gradual and project based way to learn Processing. Check out this set of HotSheets that take you from 0 understanding to awesome!
RedBot & RedBoard with miniBloq
A step by step tutorial on how to use the drag and drop environment, miniBloq, to program SparkFun's RedBot and RedBoard.
Design West - Presentation & Example Code
Presentation and example code from the Design West 2013 workshops. These materials are intended to work with SparkFun's ProtoSnap.
Teach digital and analog input and output using the RGB LEDs, buttons and buzzers with the ProtoSnap board.
SoftSerial: Implementing Multiple Serial Ports On An Arduino
Learn how to use pins other than TX and RX to communicate between microcontrollers using the SoftSerial library.
Learn how to create circuits that use a LilyPad microcontroller and what you need to program your microcontroller to react to input and provide output.
Alan Smith's Curriculum
An introduction to Arduino, microcontrollers and electrical circuits by Alan Smith.
LilyPad With Programming
Get started prototyping without a breadboard using the ProtoSnap LilyPad Development Board to control buzzers, vibration motors, RGB LEDs and more.
Video Games and Controllers with Analog Pong and Processing - Gaming
Learn how to create a video game and controller while learning basic programming, math, Cartesian graphing methods, Serial communication and sensor input.
This material was created for a class on building and programming with the AT328 chip, without using the actual Arduino board.
Introductory Arduino Materials from Portland State University
A wide range of labs covering beginner and intermediate Arduino programming, DC and analog circuits, and two larger scale projects.
Driving to Scratchville
Introduction to programming and sensor input isng scratch and the Pico Board.
Programming with Simon
This material shows a way to re-use our popular Simon game to teach programming after you have used it to teach soldering.
Scratch with Data Logging
Workshop presentation and sample Scratch files from Jeff Branson’s workshop on Scratch Programming in a Science Classroom