RETIRED - How to Sell Your Widget on SparkFun a learn.sparkfun.com tutorial

Available online at: http://sfe.io/t252

Contents

Choose Your Adventure

Have an awesome electronic widget that you want to get to market? Great! We are always listening for new ideas from our customers and the community. We get many inquires on this topic, so read this tutorial carefully to keep your product pitch from getting lost in the shuffle.


We're lucky, here at SparkFun, to have an amazingly creative and talented group of customers. Not only can they identify gaps in the catalogs of electronics suppliers, they can create a gizmo that fills that hole. But, going beyond a prototype or even a limited-quantity production run, often the hardest task in getting your world-alterring product out there is producing, marketing, and/or selling it to the masses. That's where we come into the picture.

(An older image of) the SparkFun Team

Over the years SparkFun has helped to bring dozens of unique widgets and useful electronic shortcuts -- dreamt-up and designed by our customers -- to the throngs of electronics hobbyists, artists and students. A few examples include:

We've gone through this process enough to know how to guide any product through it. The goal of this tutorial is to walk you through two of the most common routes previous collaborators have followed in getting their widgets sold on SparkFun. Which route you choose mostly depends on who is manufacturing your product. Time to choose your adventure:

Option 1: You Manufacture, SparkFun Buys and Resells

Have you already set up a manufacturing process for your design? Whether you're cooking the boards in your basement reflow toaster, or working with an established assembly house, we'd be interested in reselling it. What really matters is that you have a solid, tested design, a manufacturing process set up for it, and a market starving to buy it.

Hundreds of products in the SparkFun catalog go through this process, including pcDuino3 and BITalino - BioMedical Development Kit. It's the fastest route to our storefront, if that's what interests you the most.

Check out this half of the tutorial to find out more about how to pitch your product.

Option 2: SparkFun Manufactures, and Pays You a Royalty Per Sale

Have you prototyped your design, and proven that it works, but gotten stuck trying to produce and sell it? Well it just so happens that we have pick-and-place machines, reflow ovens, and a all-star production team that can help with manufacturing. Plus, our engineers can help polish the design along the way.

The best part about this option is you still get paid. Instead of buying the products up-front, we pay you a percentage-based royalty per product sold.

We do have limited production and design resources, so there's no guarantee that we can take your product on. But if it's unique enough, and fits within our manufacturing abilities, we're certainly interested in working with you to help productize your widget.

Products like the MaKey MaKey, WAV Trigger, and EasyDriver have all gone through this process, and are now some of the highest-selling, most important products in our catalog. Check out this section of the tutorial to learn more about how to pitch your design.


So, it all begins by figuring out who's producing the widget. Read on to learn more about each option.

Option 1: You Manufacture, SparkFun Resells

This option is great for those who already have the resources to support manufacturing. In this relationship, SparkFun assumes the responsibilities of storefront management, inventory storage, shipping, and customer service. You, on the other hand, deal with manufacturing and assume all the risks inherent to that. This allows you to have more control over your product (revisions, pricing, documentation, etc).

A great example of this relationship in action is the pcDuino.

pcDuino 3

The pcDuino is designed and manufactured by our friends at LinkSprite. They support a community, publish the documentation, and handle all manufacturing, but aren't as interested in hosting a storefront. So we resell it! As a bonus, the end-customer can save on shipping (or get it for free) when resistors, batteries, switches, and other components are inevitably added to the order.

Division of Responsibilities

Here's an overview of who does what in this relationship:

Venn diagram of responsibilities

SparkFun's Responsibilities

To help store, sell, ship, and market your product, we have a great group of talented employees canvassing a wide variety of skills. Here are the roles we'll take sole ownership of in the relationship:

Your Responsibilities

Shared Responsibilities

This is still a team effort. You've got a product that you love and want to see in the hands of as many users as possible. And we want to help get the word out and move some product! Here are some duties we might share in our quest:

Crowdfunded? Crowdfunding?

Many products in our catalog were born out of a crowdfunding website, like Kickstarter or Indiegogo. We're happy to work with you, if your product is on this path, but there are a few caveats.

If you aim to approach us with a crowdfunded product, it's best to do so after it's been funded, or at least while it's on a trajectory to be funded. But, most important of all, we need to know ahead of time how far out your product is from shipping. Obviously this is a sticking point for a lot of crowdfunded projects.

If your product failed to meet its crowdfunding goal, we might be able to work together to still make it a reality. Check out the next page to see how we can collaborate to produce your widget.

Option 2: SparkFun Manufactures, You Get a Royalty

This option is great for those looking to steer clear of the hassles of organizing manufacturing and generally running a business. We'll keep in contact with you about further revisions or changes to your design, but we deal with the manufacturing risks. We buy the parts and the PCBs to build your widget. We monitor demand and order stock to meet it. Doing this we can often significantly reduce the cost of the BOM (bill of materials), and produce a reliable, steady supply of your widget.

An example of this relationship is the WAV Trigger. The hardware and firmware was spearheaded by Jamie Robertson with one of our engineers guiding the design to help leverage the SparkFun manufacturing process.

WAV trigger

We generally prefer Open Source Hardware designs for this relationship. Almost always those designs will be published under the creative commons license, so please take a look and decide if this is ideal for you.

Division of Responsibilities

Our load is much heavier in this relationship, but we still need some help from you. Here's an example of what we'll be doing, what we expect from you, and what duties we'll share in:

SparkFun's Responsibilities

Your Responsibilities

Shared Responsibilities

Collaborative Design Process

Since we'll be the ones manufacturing the board, there are certain design-for-manufacturability adjustments we usually like to make in order to keep costs down and production times minimal. These changes include:

To help implement these DFM adjustments, one of our talented engineers will be assigned to work with you on bringing it in house. No matter what, we'll work and communicate with you along the way to make sure our changes don't alter your vision of your product.

As a result of the "design scrub", this option takes longer than the previously mentioned route. We'll go through at least one prototype round of the design to iron out any production issues, and just make sure the thing works as intended. If you want to get a head start, and make things go a little more smoothly, try design your product to follow as many of our design rules as possible. Check out the next page for more details on that!

Designing for (SparkFun) Manfuacture

The schematic and PCB designs are the heart of most SparkFun products. Over the last 10+ years, we've designed hundreds of unique PCBs, and produced millions of widgets, so we know what adjustments to the design will make our production process flow as smoothly as possible.

Those adjustments have found their way into a loose set of rules that we know to follow, but you might not. Designing your product with these rules in mind will give you a head start, and it'll also make your product pitch more attractive to us. The less work we have to put into scrubbing your design, the faster we can start building and shipping it!

PCB Design Specifications

In as many designs as possible, we try to keep our board layouts within this set of specifications:

PCB minimum specs

EAGLE Design Rules

Further to those minimum specifications, here are some more EAGLE-specific design rules:

Make sure to load the Sparkfun.dru for the DRC check. Pull the most up-to-date version of the Sparkfun.dru from GitHub. Don't use the default settings!

PCB Aesthetics (Labeling)

When the bare PCB is your product, it doesn't hurt to dress it up and make the board look nice and polished. Here are some EAGLE-specific design rules that we follow to make our boards look as good as possible.

Pitching Your Product

Pitching a product can be a daunting task. You need to demonstrate how awesome your product is in both technical and marketable aspects. Here you'll find a rundown on what a we look for when evaluating potential new products.

  1. Introduce yourself and, if applicable, your company. Talk about your company, other products you've designed, your market, and your involvement in the industry. Provide any relevant links, such as your website and product page.
  2. Lay your product spiel on us. There should be a clear, compelling reason for why this product was created. Explain what it does, how it does it, and some of the major design decisions.
  3. Compare and contrast your product with similar, competing products.
  4. Another important aspect of a product is the market. Present your expectations of the market and competition. This doesn't mean a ten page report, but do your homework. Estimate how popular your product will be. Use real numbers over vague qualifications, projected average sales per month is a good example.

Email Us!

Here at SparkFun we strive to be the place to get hard-to-find and innovative electronics. Additionally, we try to carry the extra parts and tools required for you to complete you project. We are always looking to expand our catalog and love to hear what customers and the community have created.

If either of these options sound like the opportunity you are looking for please shoot us an email at spark@sparkfun.com.


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